...or not. Not is totally good.
Last night, we finally finished the published part of our Frostmaiden campaign, as after 59 sessions, our bugbear rogue Skulk's laser pistol finally shattered the crystalline form of the Goddess of Winter's final form. The campaign isn't over, there's still some backstory hooks to finish, and a rogue evil wizard to track down and kill once and for all, but the part there was a guide to is done. Winter's grip has been broken, and Spring has at last come to the Ten Towns.
To be fair, once we got past the first level of quests, the published book kind of became more of a suggestion rather than a hard guide. The module as written was supposed to be a horror/survival game, but honestly, we started playing during lockdown. No one wanted an isolationist fantasy. We all wanted to strap on the fedora and bullwhip and hear the Indiana Jones music start playing. So, elements started to change pretty early on.
Also, it became obvious that this was written by more than one person, because there was really no consistency between the quests, and parts made no sense whatsoever.
But, despite that, I've loved the story we made of it. About a group of broken strangers who came together to be something bigger than who they were. About heroes who did the right thing (even when the module didn't expect them to) and faced down the literal Goddess of Winter.
Along the way, they became friends and in one instance started a slow burn romance that lasted for 2 years before our cleric finally asked our Paladin out for coffee. The little squeals of glee at that one were awesome. Seriously, when that happened last night after the climactic battle, there were rainbows and kittens all around.
And even more, it became a story about friendship. Not the players either. The server was created after the 2020 virtual Con.txt, so it was populated with fandom people. We might have known each other's user names, or even been in a couple fandoms together, but overall, we were total strangers. And over the last 32 months that's changed. Now, these are my friends. Some of whom I've met in person, some of whom I plan to meet soon.
Frostmaiden was the second game I started on the server, and my first D&D game. With Monster of the Week, it got me through lockdown, and election, and dad's illnesses and all. I look forward to the future of the game. We're sailing off the edge of the map now, and I'm looking forward to seeing what kind of story we tell next.
Last night, we finally finished the published part of our Frostmaiden campaign, as after 59 sessions, our bugbear rogue Skulk's laser pistol finally shattered the crystalline form of the Goddess of Winter's final form. The campaign isn't over, there's still some backstory hooks to finish, and a rogue evil wizard to track down and kill once and for all, but the part there was a guide to is done. Winter's grip has been broken, and Spring has at last come to the Ten Towns.
To be fair, once we got past the first level of quests, the published book kind of became more of a suggestion rather than a hard guide. The module as written was supposed to be a horror/survival game, but honestly, we started playing during lockdown. No one wanted an isolationist fantasy. We all wanted to strap on the fedora and bullwhip and hear the Indiana Jones music start playing. So, elements started to change pretty early on.
Also, it became obvious that this was written by more than one person, because there was really no consistency between the quests, and parts made no sense whatsoever.
But, despite that, I've loved the story we made of it. About a group of broken strangers who came together to be something bigger than who they were. About heroes who did the right thing (even when the module didn't expect them to) and faced down the literal Goddess of Winter.
Along the way, they became friends and in one instance started a slow burn romance that lasted for 2 years before our cleric finally asked our Paladin out for coffee. The little squeals of glee at that one were awesome. Seriously, when that happened last night after the climactic battle, there were rainbows and kittens all around.
And even more, it became a story about friendship. Not the players either. The server was created after the 2020 virtual Con.txt, so it was populated with fandom people. We might have known each other's user names, or even been in a couple fandoms together, but overall, we were total strangers. And over the last 32 months that's changed. Now, these are my friends. Some of whom I've met in person, some of whom I plan to meet soon.
Frostmaiden was the second game I started on the server, and my first D&D game. With Monster of the Week, it got me through lockdown, and election, and dad's illnesses and all. I look forward to the future of the game. We're sailing off the edge of the map now, and I'm looking forward to seeing what kind of story we tell next.
no subject
Date: 2023-08-12 07:24 pm (UTC)