It is Saturday and I slept in til 8:30! Honestly, I probably could have gone back to sleep, but I don't want to fuck up my schedule the day before I have to go back to work. I usually try to go to bed early on Saturday night if I can.
Yesterday, I did fuck all. I woke up with a sore throat and congestion, so I mostly sat around and drank lots of liquid. The sore throat seems to be better today, but I'm still a little congested, so it will probably be another chill day. I do have a prescription that I need to pick up, but I can either do drive thru or ask Jess to go, just to be safe. If I'm still snotty tomorrow, I'll take another covid test for my own peace of mind, but I really think I just had a little allergy or cold.
The second half of August is going to be rough for games, since I know the weekends of the 19th and 26th are both off the table, so we may be doing a weekday one for Frostmaiden. It'll only be a two hour session, from 7-9, which won't fuck up our sleep schedule too much. Of course, the first one may well be this Wednesday, which means I better start planning. Apparently the first thing they want to do is to do things that are part of the homebrew I made up, so I've gotta start scouting out some maps for those locations. The cool thing is that thanks to some teleportation amulets, I can literally throw them anywhere, since they have no idea where they go. The bonus of fighting an archwizard is the powerful magical toys.
Last night was Frostmaiden, and our heroes were on the way to the goblin fortress. As they traveled across the tundra, slogging through the snow, the sound of huge flapping wings distracted them. A large blue dragon ridden by the module's big bad, Auril came towards them. With three squishy diplomats to protect, they decided that discretion was the better part of valor, and used the teleport amulet they found, figuring it couldn't drop them somewhere worse.
They ended up in a warm, well lit cavern with a roaring fire. They searched the cave, finding some provisions and a secret door, trapped magically and mundanely. They sacrificed an animal from the bag of tricks, and the rogue made a very good roll to remove the traps. Inside, they found three chests, and some yellow moss on the floor. The cleric figured that the moss was hallucinogenic if smoked. The party immediately made plans to smoke it, of course. The chests were all trapped, but the party figured out how to get in, finding a fuckton of gold, a pendant and a wand.
The pendant turned out to be a amulet of health, which will give the wearer a higher constitution score. This will be given to the bard, who has concentration spells that require a con check to maintain when hit. The cleric identified the wand, and immediately got hit for a good chunk of damage. The paladin immediately healed them for the same amount. The wand is an artifact of a Demon Lord, who probably is not happy that it's missing. There was also a note telling the evil wizard to find and plunder the Lost City under the glacier and bring it home, that was signed with the initials of the Lich King of Thay. (Lich Kings are seriously gnarly opponents.)
This means that said evil wizard was basically a diplomat, and probably will not be stuck in prison for long, so rounding up all his clones has just become more of a priority.
After finding and killing this round of clones, the party went back to the city to rest and set back out on the diplomatic mission the next day.
They reached the goblin fortress and the diplomat did their thing. They were shown to a dining hall where they met the goblin chief. He turned out not to be a goblin, but a rock gnome impersonating a goblin doing some deep method acting for a play he's writing. He asked for help getting out safely, and they concocted a plan to extract him. In return, he offered a strange egg that had fallen from the sky and an enormous humanoid shaped construct.
The party took both and headed back to town with the gnome, who said he was immediately leaving the Ten Towns. He's had enough of winter and goblins and is going home to write his play and get it on Broadway.
The egg was opened, and contained a monster, and three slivers of Mindflayer brain. This will fit the bugbear rogue's ray gun, and quickly tripled the number of shots he has left. We closed the session there, with the party having gotten a lot done, and more things to do!
Okay, time for more coffee. Have an awesome Saturday everyone!
Yesterday, I did fuck all. I woke up with a sore throat and congestion, so I mostly sat around and drank lots of liquid. The sore throat seems to be better today, but I'm still a little congested, so it will probably be another chill day. I do have a prescription that I need to pick up, but I can either do drive thru or ask Jess to go, just to be safe. If I'm still snotty tomorrow, I'll take another covid test for my own peace of mind, but I really think I just had a little allergy or cold.
The second half of August is going to be rough for games, since I know the weekends of the 19th and 26th are both off the table, so we may be doing a weekday one for Frostmaiden. It'll only be a two hour session, from 7-9, which won't fuck up our sleep schedule too much. Of course, the first one may well be this Wednesday, which means I better start planning. Apparently the first thing they want to do is to do things that are part of the homebrew I made up, so I've gotta start scouting out some maps for those locations. The cool thing is that thanks to some teleportation amulets, I can literally throw them anywhere, since they have no idea where they go. The bonus of fighting an archwizard is the powerful magical toys.
Last night was Frostmaiden, and our heroes were on the way to the goblin fortress. As they traveled across the tundra, slogging through the snow, the sound of huge flapping wings distracted them. A large blue dragon ridden by the module's big bad, Auril came towards them. With three squishy diplomats to protect, they decided that discretion was the better part of valor, and used the teleport amulet they found, figuring it couldn't drop them somewhere worse.
They ended up in a warm, well lit cavern with a roaring fire. They searched the cave, finding some provisions and a secret door, trapped magically and mundanely. They sacrificed an animal from the bag of tricks, and the rogue made a very good roll to remove the traps. Inside, they found three chests, and some yellow moss on the floor. The cleric figured that the moss was hallucinogenic if smoked. The party immediately made plans to smoke it, of course. The chests were all trapped, but the party figured out how to get in, finding a fuckton of gold, a pendant and a wand.
The pendant turned out to be a amulet of health, which will give the wearer a higher constitution score. This will be given to the bard, who has concentration spells that require a con check to maintain when hit. The cleric identified the wand, and immediately got hit for a good chunk of damage. The paladin immediately healed them for the same amount. The wand is an artifact of a Demon Lord, who probably is not happy that it's missing. There was also a note telling the evil wizard to find and plunder the Lost City under the glacier and bring it home, that was signed with the initials of the Lich King of Thay. (Lich Kings are seriously gnarly opponents.)
This means that said evil wizard was basically a diplomat, and probably will not be stuck in prison for long, so rounding up all his clones has just become more of a priority.
After finding and killing this round of clones, the party went back to the city to rest and set back out on the diplomatic mission the next day.
They reached the goblin fortress and the diplomat did their thing. They were shown to a dining hall where they met the goblin chief. He turned out not to be a goblin, but a rock gnome impersonating a goblin doing some deep method acting for a play he's writing. He asked for help getting out safely, and they concocted a plan to extract him. In return, he offered a strange egg that had fallen from the sky and an enormous humanoid shaped construct.
The party took both and headed back to town with the gnome, who said he was immediately leaving the Ten Towns. He's had enough of winter and goblins and is going home to write his play and get it on Broadway.
The egg was opened, and contained a monster, and three slivers of Mindflayer brain. This will fit the bugbear rogue's ray gun, and quickly tripled the number of shots he has left. We closed the session there, with the party having gotten a lot done, and more things to do!
Okay, time for more coffee. Have an awesome Saturday everyone!