Sory that it's not oe of the more lively ones. There's prooably a few that'll show up that are faster, but I do love this. In the bad old days it inspired som much fic. I think I'm going to make a list of songs that I listen to for the new play list and see if I can get something worth while made. We're six days from the game and I'm starting to get nervous. MM leaned pretty heavily on the exploration and combat parts of the game, while not really giving and challenging combat. IT was fun to play, and a good follow up to Waterdeep Dragon Heist, but not my absolute favorite module.
It's funny, looking at thee evolution of my games. Both Frostmaiden and MotW started out in module(s), which I stayed slavishly true to. Then, eventually, I hit point's where there were things that the modules left out. And I started having to hombrew. My ideal game is something that plays like an Indiana Jones movie. Role play and conflict and fighting and then exploration. When iI first started it was a liitle different Fighting and coflict and exploration, then role playing. I just felt I wasn't very good. IT was the getting to kow you time for the charcters to gel. And oce they did, the modules became jumping off points.
And now, here I am preparing for not one, but three games that have long since leftt he training wheels behind. Especially the new one, which sees exacty one person from hte prior games, and a minor one at that. The rest will be an entirely new chast of characters. With six days until 5 days until we begin, I think I'll share the new cast if characters with you.
First up, the intro I gave to my players: Since the lost kingdom of Arvandor rose from the depths just over a year ago, there has been a race to curry favor with them and to delve the secrets of the capital city, Tir Thaiolin. Word has spread of advanced technology and a cold, aloof people.
Over the last few months, word has spread that the ruler, Queen Neried has taken ill, her advisor Kalanni taking over most of the duties of the throne.
With the Merrow Queen fading and the heirs jockeying for position, the nation of Olleather is poised at the border, preparing to redraw the very map of Faerun.
Seeing an opportunity for an advantage for Waterdeep, Lady Nevermember has sent a request to your residence. She proposes a diplomatic mission to Arvandor, to offer the potion created from the crystals you retrieved to bolster the Queen's health.
You are to accompany Muriel, Lady Nevermember's trusted chemist who will formulate the potion to match the Queen's unique physiology.
While there, you are to gather information on Oleather and broker diplomatic alliances with Arvandor.
Next up, the first character. We'll start with the top, the current Queen of Arvando, Neried the Merrow queen. In my world, Merrows are just. Mermaids that can split their tail ad grow legs. They can breathe both air and water.

The rest of the info on Neried can be found right here.
I'm very proud of what I've writen. There's got to be like 3000 words in here. Quite honestly, it's more words than I thought I had in me. We'll see how long that lasts. Eventually, I'll be flying by the seat of my pants as usual.
I don't know how long the campaign will last. Long enough for me to traumatize some people. I'm looking forward to it. They gave me backstories, so I'm going to do some damage.
I'm afraid, in addition to Dar Williams this week, I'll be posting bits from Arvandor leading up to the game. For my players: it might even be snippets that are only available here.
Okay, time to get ready for the day. Have the very best Monday you can have!