Aug. 13th, 2025

It's Wednesday! We've got a game tonight, and I am looking forward to it. Hopefully, the coffee kicks in before then. lol. I slept hard, and have a little headache this morning, but I'm sure the Tylenol will take care of it. It's not bad, just a small one.

Yesterday was busy and a bit chaotic. I have a bunch of patients who need appointments, and I spent a lot of time calling them and jumping off and on the phone between making calls. I got a lot of people in for appointments and I'm very pleased with myself. When I see high-value openings, I get very excited. My competitive side rears up, and I jump on it and block it off, and report it to the higher ups, so they can look at the list of STAT appointments and use them. The other day, I found a golden egg in the form of a Pacemaker slot. It was very exciting.

I love storytelling, and I love the collaborative story telling of D&D. I was thinking about our game on Saturday, and how much I've come to love this campaign. This is Arvandor, the one I homebrewed for my high level characters. It was less combat and more court intrigue and weaving in backstories of characters. The module we played previously was Mad Mage, which was fun, but that I sometimes found frustrating. It was a standard dungeon crawl with lots of combat. And I love combat, but sometimes, it gets in the way of telling the stories I wanted to tell. I find that with modules now and then. But this is just my story, and the players reactions and stories they want to tell, and it's been glorious. They've made the story I started out with sing.

I was saying to [personal profile] poisontaster that I don't know if I'll ever have that Brennan Lee Mulligan moment. I may not have a "In the same way your heart feels and your mind thinks, you, mortal beings, are the instrument by which the universe cares. If you choose to care, then the universe cares. If you don't, then it doesn't," but I feel like with this campaign, I've come closest. The characters have had development, and we've explored backstories and it's been amazing. And the players have been outstanding. They've been brave and vulnerable and really put themselves out there with their role playing. It's been really good, and I've really enjoyed it.

I love all my games, and I've been able to do some of this with Frostmaiden, but that's a bigger group, and it's more difficult to work the backstories in, but we've managed.

After tonight, I don't have another game til Saturday, which is Baba Yaga. This is only the second session of it, so we'll see how it goes.

Next week, I'm starting a new module for the Curse of Strahd players. We're doing Vecna: Eve of Ruin. I need to finish reading the module before next Friday. I've been working on it. It's an official Wizards of the Coast module, and so far, it's a bit blah. Going to take some work to make it more interesting. Not sure how you take one of the big villains of the brand and make it kind of boring, but sometimes they manage.

We'll figure it out and make it fun. There's some expanded stuff that I'm going to look at that seems a little more my speed.

Okay, on that note, it's time for me to get my ass in gear. Everyone have an super Wednesday!

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